Tag: cocoa
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Gogoa – Cocoa bindings for Go
Reading Time: 2 minutes I don’t actually know why but I was wondering how easy it is to integrate Cocoa with Go. Well [SPOILER] looks like it’s super easy! The first comfortable piece I encountered, actually, was Go 1.3 changelog where it states: Finally, the go command now supports packages that import Objective-C files (suffixed .m) through cgo.…
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A native iOS app with a Qt third-party library
Reading Time: 4 minutes I’m wrapping up here pieces of information that I used to setup a working native iOS project taking advantage of a library I wrote mainly using Qt. The library I wrote has nothing to do with GUI, it just helps me dealing with connectivity, REST API interaction, file system access, compression……